A brief look into Grim Dawn. I start killing stuff proper at 17:07. Ignore my terribad nasal voice thanks to sinuses.
The almost 100% accurate transcript:
So… Grim Dawn
this video is abit overdue, but better late than never.
I can’t really make a first impressions about this game because I’ve been playing it on and off
since the alpha state.
So I’m going to have to spend some time go through the boring stuff if you want to skip to the
combat and everything a timestamp will be provided later in the post.
So… tutorial tips… show enemy level… optional roll-over… enable quicksell… display
damage… show crit multiplier… target outline…
classic targeting… now this is a bit… now let’s just put it that if you’re old enough to
remember the old ARPGs you’ll remember this setting. otherwise leave this unchecked for new
lock map rotation… lock item pickup… auto item tooltip…
and they recently updated this game and they shifted one option that used to be here which was to
choose what quality of items was displayed to you. i will go through this later on.
camera shake i hate this so i turned it off.
keybindings… audio… pretty standard fare.
video, yes this game doesn’t really pretty, i’ll have to admit. it looks abit dated. but it still
network. standard, this is for multiplayer. i’m not going through this for now.
On the right hand side is where you create and delete characters, store your characters there as
well. swapping between them is just as easy you choose a character you want to go into the game
with and then you hit start.
now before that you can set up a single player, or either you join multiplayer, host multiplayer
and whether or not you’re playing a custom game
as well as the difficulty. elite and ultimate are unlocked later on in the game after you
completed one playthrough. think of it like a new game plus.
and of course veteran is to enable whether there are more mobs clustered together (more) stronger
mobs in general.
think of it as this (difficulty, normal elite veteran) affecting the stats and this affecting the
let’s jump into the game.
alright first things first let’s take a look at the inventory.
old stuff i would say most of this is very familiar for those who have played titan quest. except
the new thing is i get to sort my inventory very easily.
inventory bag space additional again that’s something familiar.
attributes, when i level up i get to pump a point into either physique, cunning or spirit etc etc.
this was the enchanting that i talked about. the weapons and items on the bottom right corner have
an item that appear there. this is the enchantment system that they have that they use over here.
so really basic stuff. you have your basic weapon, you add this in for additional effects.
you can talk to somebody to remove the items for you. to either preserve the items or to preserve
the enchantments. most of the time you wouldn’t really use that service. unless you’re talking
about near the end game where you start playing around with your builds and sharing all the end
game items between your characters.
and yes to answer that question. there is a bank, a stash that is both character specific and
account specific. and you can of course unlock more space by spending money on it.
there is only one single in game currency.
that very same currency can also be used to reset your progress in terms of your skills and your
devotion. i’ll come back to the devotion and skills later.
questing is pretty straight forward you talk to somebody you get the quest on the side it’ll tell
you what to do. and you have to figure out where it is because it’s not indicated in the world
this is the world map. it literally shows you almost everywhere.
so until you make it near enough to the area where the quest is, you’re not going to see anything
displayed on your world map. instead it will show up as a star or an icon on your minimap if
you’re lucky but most of the time it will be visual cues on the mobs itself the mobs you need to
so let’s jump into the skills system now.
about the same as titan quest but titan quest was flipped… when i added points into the class
itself it went upwards instead of sideways but pedantics.
anyway, so the way the class system works is that you need to add points into the class itself.
this button over here.
each point you add in gives you stats as well. along with your levelling up stat growth. so with
the stats you get from this it basically means that generally if you multi-class you would end up
having more base stats. but of course that means you’re spending more points adding to the class
and that means you’re not spending points into skills.
skills are really basic it’s split into passive/on-hit, or active.
so passive skills are represented by circles and actives are represented by the squares. and if
it’s on-hit they will let you know accordingly.
like for example this is for melee dual-wielding bonus (on-hit). and this is an active, and this
is a toggle effect etc etc.
so let’s move on to the devotion system. now this on first glance seems like path of exile, i was
under the impression it was really similar to path of exile but it really isn’t actually.
it does borrow some elements from it but that’s where the similarities start and end it just looks
like the stars.
so if you add to a (this) point you gain this pinkish colour you see over here. and that unlocks
us the requirements for other constellations.
for example, affinity requirements, so over here you see it says it requires one of the purple
which would be here.
so you start from the centre here, which means that at the start if you want to gain access to any
of the other constellation you have to be at the minimum pump a single point here.
now how do you get points you get them by finding shrines.
so this… alright lemme interrupt that. this is the teleport system. shows you where all these
portals are. so out in the map you come across these portals that at first be green. once you
activate them they turn purple. and that means you’ve unlocked access to it permanently.
so moving on back to the shrines.
so over here you see one of the white items just fell and you can filter out what you want to be
shown with this button over here. so they shifted it from the options menu to the in game menu i’m
not sure why they did that. just that i was a little confused at first but yes now the option’s
this is a low level area so for those of you who are wondering monsters do scale to your level but
they scale to a point so you can overlevel an area and make it super easy if you’re into that sort
of things. which also means it’s possible for you to go grind some levels and come back to a boss
that’s giving you trouble later on.
of course later in the game the less reliable that method’s going to become. but at the very least
when you are planning a build that is extremely weak at the start this game supports you in doing
okay so over here is one of the shrines i’ve already unlocked it. so normally shrines have sort of
a mini-quest associated to them. this one required me to give it some offerings (items) if i
so if you’re required to give it offerings it’s really simple just clear the area, give it an
offering and done you’ve unlocked the shrine you gain a devotion point.
with the devotion point you spend it into this. as you can see points available 0, points unlocked
now the other type of shrine they call it the corrupted shrine and that means even after you clear
the area and once you interact with the shrine you will spawn more monsters. these monsters may or
may not be scaled to the area, but they are definitely much stronger.
so yea, just be aware before you fight a shrine. just don’t jump in head first without thinking
what the implications might be. especially there was one time i clicked on a corrupted shrine
while i was still surrounded by monsters. it was not a fun experience.
so to jump back i can hit ‘L’ and it opens up my own personal portal. to head back to any other
portal it’s unlimited (use).
so i head back to this main town. this is sort of a main starter town. you have all the services
around here. and if i were to go back to my personal rift. it’s marked as a red smaller circle.
you notice it stays. it works both directions unlimited number of times.
this was changed based on player preference. for those of you who have played path of exile, you
also know the annoyance that comes with using your own personal portal, is that once you come back
on the return journey it disappears. so now it’s much easier for me to solo because you no longer
need to make this journey all the way or rather you don’t need to remember to drop your personal
portal again. if this doesnt make sense to you no worries it’s just a little peeve i have from
path of exile and most other ARPGs that have personal portals.
so with that i think i’ve explained most of the systems as much as i can. if i missed anything out
feel free to hit us up on slack to find out more.
now to jump into the combat proper let’s head on to actually setting up my character.
last i check i didnt assign anything. so when it comes to the devotion system it’s something that
was new. it was something intended to be placed into the game but it was one of the last things
the devotion system is a little bit different from most other things you have because every class
has access to the same devotion system. in other words you can be a mage with the same on hit
effects, or even with on block attacks if you’re equipping a shield.
the main intention was that this game was meant for you to build literally any build you can think
that’s the beauty of the multi class system. (you have 36 classes.)
the devotion system basically empowers every build. what do i mean by that. okay for example
there’s this devotion constellation called tsunami. 35% chance on attack. and that basically gives
an aoe to most builds. so if you’re going to be speccing a single target class and that means
you’re going to need some sort of aoe clear. this might actually help you at the beginning of the
game or even late game because the damage does scale from your main hand weapon.
in this game one thing you need to remember is that skills have diminishing returns. so it’s not
always the best idea to level up a skill to the maximum. of course if you’re into min-maxing i’m
not going to go through in this video. there’s plenty of resources there’s plenty of people who
are way better than i am and you can go ahead and look up their guides.
okay done setting up my character let’s go kill some stuff
in this game mob respawn when you relog so to speak. so as long as you exit to the main menu, you
would have caused all the mobs to reset and respawn. and that is how most people farm actually.
so this is one of the farming routes i used to use. there’s a lot of mobs, and there’s this guy
(boss) he equips dual axes. for those of you who remember the other post i made bosses drop
weapons that they are seen equipping.
so on first glance i can see that one of the axe he has equipped is a higher level axe. so i’m
really hoping it’s a well-enchanted axe. because my build is centred around axes.
(even more rambling)
the mobs are spawned randomly from a set of mobs that are supposed to spawn.
once i’m out of combat, the yellow bar is used to heal me. this is known as your constitution. it
basically determines how long you can stay out in a battle. once this runs down to zero the only
way you’re going to restore your health is through potions if you aren’t already using it already
to keep up in fights. or it’s to find food (to restore constitution).
(final chunk of rambling!)
okay so that’s grim dawn in a nutshell, and the best that i can try to create a video that i can
think offhand now. if there’s any features you guys want to focus in particular just drop us a
shout on slack, and i will try and see what i can create to explain and if i can’t i’ll at the
very least direct you towards resources that will explain more.
so yea, thank you for watching and for those of you who are reading the transcript thank you for
reading. see you!
For reference, this video was documented on a Windows 7 Home Premium, i7-2600k, GTX 670 4GB, 12GB RAM, using nVidia ShadowPlay.